Rudolf Kemmler - Homepage
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general info
Rudolf Kemmler
*24.11.1995 / Dresden
tel: +(49)1711521190
admin@rudolf-kemmler.de
Krankenhaus Straße 4, 54634
Bitburg in Germany

working experience
(2013-2019) system programmer
Development Office Müller (Entwicklungsbüro Müller)
  • system administration (linux servers)
  • instrumentation and control engineering
  • reverse engineering of measurement devices
  • programming of measuring systems and tools for process engineering
  • design of user interfaces for control plants and database systems
  • programming microcontrollers and developing integrated systems
  • planning, design and implementation of hardware
  • installations for customers
 
(2019-2021) Programmer
Ubisoft BlueByte
  • THE SETTLERS:
    Bugfixing and implementation of new features
    Implementation of new UIs
    Expanding the Snowdrop UI System
    Porting Features between Hardware Systems

  • UPLAY:
    Bugfixing and implementation of new features
    Incentivisation of writing platform independent code
 
(2021) Programmer
FLYING WILD HOG
  • Shadow Warrior 3:
    Bugfixing and implementation of new features
    Implementation of new UIs
    Expanding the Unreal UI System
education
(09.2015-09.2017) Bachelor of Science Games Programming
SAE Institue Berlin
honours thesis: Compileroptimisations for GCC
  • games programming (C++, C#, Unity, etc.)
  • business planning
  • etc.

(09.2013-03.2015) Games Programming Diploma
SAE Institue Berlin
diploma thesis: the MOBA Genre (in german)
  • games programming (C++, C#, Unity, etc.)
  • development
  • projectmanagement

Games/Products I am/was Involved in making

Ubisoft


 



FLYING WILD HOG


a selection of games I made during my diploma and bachelor

SpaceFox
A game enspired by Nintendos StarFox Series.
This was the result of a short gamejam. Because I like the game series and a team of
three artists in my class needed a programmer, I decided to join them to make this game.
Actually implementing everything took about three days. This includes coding and helping out the
Artists, for whom this was their first project.



(click any of the pictures to enlarge them)
A video of the gameplay can be seen here.

Toon Brawler
The inspiration for this game was Nintendos SmashBros Series.
This project was somewhat shortlived.
Also my main focus here was to manage my team. Furthermore I programmed the main gameplay.




Diploma Project
The inspiration for this game was the Quake Series.
For this game I programmed the menu system including UIs aswell as the multiplayer lobby system.



(click any of the pictures to enlarge them)
A video of the gameplay can be seen here.

Contact

Get in touch, or swing by for a cup of coffee.

About

Who we are and what we do.